United States Leadership in Immersive Technology Act of 2025
Legislative Progress
Momentum (last 30 days)
0
score
0 actions · 0 new cosponsors · 0 votes
Speed vs cohort
0pct
0d open
vs 5,674 other S bills in the 119th — cohort avg 32d
No CRS summary is available for this bill yet. The source title, actions, sponsors, and text versions below come from Congress.gov.
These links require the bill number to appear in the filing's source-reported specific issue text. Client expenses and lobbying-firm income are separate disclosure fields.
Filing registrants (2)
2026 · third_quarter · Science/Technology
Issues related to virtual, mixed, and augmented reality technologies; Issues related to virtual reality governance; Issues related to digital twins; H.R. 2321/S. 1106, United States Leadership in Immersive Technology Act; S. 2855, Immersive Technology for the American Workforce Act of 2025
Client expense: Not reported · Firm income: $50,000
Read twice and referred to the Committee on Commerce, Science, and Transportation.
Introduced in Senate
Bills with similar content found using semantic analysis.
Sources: Congress.gov
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2026 · third_quarter · Science/Technology
General issues related to Science, Technology, Engineering and Math (STEM) Open-source software Cloud computing Quantum computing AI principles R&D on artificial intelligence, machine learning, and quantum information science Semiconductor supply chain and domestic production Generative AI CHIPS and Science Act implementation Strengthening Agency Management and Oversight of Software Assets (SAMOSA) Act S. 1106 / H.R. 2321 - US Leadership in Immersive Technology S. 1235 / H.R. 2583 Expanding Partnerships for Innovation and Competitiveness Act (EPIC) Act S. XXX - AI Modernization of Veterans Benefits Act S. XXX, VET AI Act S. 1462 / H.R. 471, Fix Our Forests Act S. 1269, Promoting United States Leadership in Standards Act H.R. 2385, CREATE AI Act of 2025 S. 1633, TEST AI Act of 2025 S. 1699, Artificial Intelligence Public Awareness and Education Campaign Act H.R. 1534 - IMPACT Act H.R. XX - Quantum Leaders Education and Advancement Program Act or the Q-LEAP Act H.R. XX, AI Foundation Model and Transparency Act H.R. 7158 - Expanding AI Voices Act H.R. XX - Great American AI Act H.R. 8516 The American Leadership in AI Act S. 2676, Cloud LAB Act H.R. 8981, SCALE Biology Act S. 4023 / H.R. 7832, America's Living Library Act H.R. 9307 / S. 4770 Web of Biological Data Act
Client expense: $3,230,000 · Firm income: Not reported
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2026 · second_quarter · Science/Technology
Issues related to virtual, mixed, and augmented reality technologies; Issues related to virtual reality governance; Issues related to digital twins; H.R. 2321/S. 1106, United States Leadership in Immersive Technology Act; S. 2855, Immersive Technology for the American Workforce Act of 2025
Client expense: Not reported · Firm income: $50,000
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2026 · second_quarter · Science/Technology
General issues related to Science, Technology, Engineering and Math (STEM) Open-source software Cloud computing Quantum computing AI principles R&D on artificial intelligence, machine learning, and quantum information science Semiconductor supply chain and domestic production Generative AI CHIPS and Science Act implementation Strengthening Agency Management and Oversight of Software Assets (SAMOSA) Act S. 1106 / H.R. 2321 - US Leadership in Immersive Technology S. 1235 / H.R. 2583 Expanding Partnerships for Innovation and Competitiveness Act (EPIC) Act S. XXX - AI Modernization of Veterans Benefits Act S. XXX, VET AI Act S. 1462 / H.R. 471, Fix Our Forests Act S. 1269, Promoting United States Leadership in Standards Act H.R. 2385, CREATE AI Act of 2025 S. 1633, TEST AI Act of 2025 S. 1699, Artificial Intelligence Public Awareness and Education Campaign Act H.R. 1534 - IMPACT Act H.R. XX - Quantum Leaders Education and Advancement Program Act or the Q-LEAP Act H.R. XX, AI Foundation Model and Transparency Act H.R. 7158 - Expanding AI Voices Act H.R. XX - Great American AI Act H.R. 8516 The American Leadership in AI Act
Client expense: $3,570,000 · Firm income: Not reported
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2026 · first_quarter · Science/Technology
Issues related to virtual, mixed, and augmented reality technologies; Issues related to virtual reality governance; Issues related to digital twins; H.R. 2321/S. 1106, United States Leadership in Immersive Technology Act; S. 2855, Immersive Technology for the American Workforce Act of 2025
Client expense: Not reported · Firm income: $50,000
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2026 · first_quarter · Science/Technology
General issues related to Science, Technology, Engineering and Math (STEM) Open-source software Cloud computing Quantum computing AI principles R&D on artificial intelligence, machine learning, and quantum information science Semiconductor supply chain and domestic production Generative AI CHIPS and Science Act implementation Strengthening Agency Management and Oversight of Software Assets (SAMOSA) Act S. 1106 / H.R. 2321 - US Leadership in Immersive Technology S. 1235 / H.R. 2583 Expanding Partnerships for Innovation and Competitiveness Act (EPIC) Act S. XXX - AI Modernization of Veterans Benefits Act S. XXX, VET AI Act S. 1462 / H.R. 471, Fix Our Forests Act S. 1269, Promoting United States Leadership in Standards Act H.R. 2385, CREATE AI Act of 2025 S. 1633, TEST AI Act of 2025 S. 1699, Artificial Intelligence Public Awareness and Education Campaign Act H.R. 1534 - IMPACT Act H.R. XX - Quantum Leaders Education and Advancement Program Act or the Q-LEAP Act H.R. XX, AI Foundation Model and Transparency Act H.R. 7158 - Expanding AI Voices Act
Client expense: $2,860,000 · Firm income: Not reported
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2025 · fourth_quarter · Science/Technology
Issues related to virtual, mixed, and augmented reality technologies; Issues related to virtual reality governance; Issues related to digital twins; H.R. 2321/S. 1106, United States Leadership in Immersive Technology Act; S. 2855, Immersive Technology for the American Workforce Act of 2025
Client expense: Not reported · Firm income: $50,000
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2025 · fourth_quarter · Science/Technology
General issues related to Science, Technology, Engineering and Math (STEM) Open-source software Cloud computing Quantum computing AI principles R&D on artificial intelligence, machine learning, and quantum information science Semiconductor supply chain and domestic production Generative AI CHIPS and Science Act implementation Strengthening Agency Management and Oversight of Software Assets (SAMOSA) Act S. 1106 / H.R. 2321 - US Leadership in Immersive Technology S. 1235 / H.R. 2583 Expanding Partnerships for Innovation and Competitiveness Act (EPIC) Act S. XXX - AI Modernization of Veterans Benefits Act S. XXX, VET AI Act S. 1462 / H.R. 471, Fix Our Forests Act S. 1269, Promoting United States Leadership in Standards Act H.R. 2385, CREATE AI Act of 2025 S. 1633, TEST AI Act of 2025 S. 1699, Artificial Intelligence Public Awareness and Education Campaign Act H.R. 1534 - IMPACT Act H.R. XX - Quantum Leaders Education and Advancement Program Act or the Q-LEAP Act H.R. XX, AI Foundation Model and Transparency Act
Client expense: $3,350,000 · Firm income: Not reported
2025 · third_quarter · Science/Technology
Issues related to virtual, mixed, and augmented reality technologies; Issues related to virtual reality governance; Issues related to digital twins; H.R. 2321/S. 1106, United States Leadership in Immersive Technology Act; S. 2855, Immersive Technology for the American Workforce Act of 2025
Client expense: Not reported · Firm income: $50,000
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2025 · third_quarter · Science/Technology
General issues related to Science, Technology, Engineering and Math (STEM) Open-source software Cloud computing Quantum computing AI principles R&D on artificial intelligence, machine learning, and quantum information science Semiconductor supply chain and domestic production Generative AI CHIPS and Science Act implementation Strengthening Agency Management and Oversight of Software Assets (SAMOSA) Act S. 1106 / H.R. 2321 - US Leadership in Immersive Technology S. 1235 / H.R. 2583 Expanding Partnerships for Innovation and Competitiveness Act (EPIC) Act S. XXX - AI Modernization of Veterans Benefits Act S. XXX, VET AI Act S. 1462 / H.R. 471, Fix Our Forests Act S. 1269, Promoting United States Leadership in Standards Act H.R. 2385, CREATE AI Act of 2025 S. 1633, TEST AI Act of 2025 S. 1699, Artificial Intelligence Public Awareness and Education Campaign Act H.R. 1534 - IMPACT Act
Client expense: $3,570,000 · Firm income: Not reported
2025 · second_quarter · Science/Technology
Issues related to virtual, mixed, and augmented reality technologies; Issues related to virtual reality governance; Issues related to digital twins; H.R. 2321/S. 1106, United States Leadership in Immersive Technology Act
Client expense: Not reported · Firm income: $50,000
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2025 · second_quarter · Science/Technology
General issues related to Science, Technology, Engineering and Math (STEM) Open-source software Cloud computing Quantum computing AI principles R&D on artificial intelligence, machine learning, and quantum information science Semiconductor supply chain and domestic production Generative AI CHIPS and Science Act implementation Strengthening Agency Management and Oversight of Software Assets (SAMOSA) Act S. 1106 / H.R. 2321 - US Leadership in Immersive Technology S. 1235 / H.R. 2583 Expanding Partnerships for Innovation and Competitiveness Act (EPIC) Act S. XXX - AI Modernization of Veterans Benefits Act S. XXX, VET AI Act S. 1462 / H.R. 471, Fix Our Forests Act S. 1269, Promoting United States Leadership in Standards Act H.R. 2385, CREATE AI Act of 2025 S. 1633, TEST AI Act of 2025 S. 1699, Artificial Intelligence Public Awareness and Education Campaign Act
Client expense: $3,170,000 · Firm income: Not reported
2025 · first_quarter · Science/Technology
Issues related to virtual, mixed, and augmented reality technologies; Issues related to virtual reality governance; Issues related to digital twins; H.R. 2321/S. 1106, United States Leadership in Immersive Technology Act
Client expense: Not reported · Firm income: $50,000
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2025 · first_quarter · Science/Technology
General issues related to Science, Technology, Engineering and Math (STEM) Open-source software Cloud computing Quantum computing AI principles R&D on artificial intelligence, machine learning, and quantum information science Semiconductor supply chain and domestic production Generative AI CHIPS and Science Act implementation Strengthening Agency Management and Oversight of Software Assets (SAMOSA) Act S. 1106 / H.R. 2321 - US Leadership in Immersive Technology S. XXX / H.R. XXX Expanding Partnerships for Innovation and Competitiveness Act (EPIC) Act S. XXX - AI Modernization of Veterans Benefits Act
Client expense: $3,010,000 · Firm income: Not reported
Government targets: HOUSE OF REPRESENTATIVES, SENATE
Government targets: HOUSE OF REPRESENTATIVES, SENATE
Government targets: HOUSE OF REPRESENTATIVES, SENATE
Government targets: HOUSE OF REPRESENTATIVES, SENATE