How to read the money
Income and expense are whole-filing amounts associated with this lobbyist, not personal compensation or an allocated share.
Specific issues are shown only where the LDA source assigned them to this lobbyist. Targets apply to the associated filing.
XR ASSOCIATION via XR ASSOCIATION
2026 · third_quarter · Q3
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; introduction of the U.S. Leadership in Immersive Technology Act of 2025; introduction of the Immersive Technology for the American Workforce Act of 2025.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
Source: Senate LDA
2026 · second_quarter · Q2
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; introduction of the U.S. Leadership in Immersive Technology Act of 2025; introduction of the Immersive Technology for the American Workforce Act of 2025.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2026 · first_quarter · Q1
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; introduction of the U.S. Leadership in Immersive Technology Act of 2025; introduction of the Immersive Technology for the American Workforce Act of 2025.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2025 · fourth_quarter · Q4
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; introduction of the U.S. Leadership in Immersive Technology Act of 2025; introduction of the Immersive Technology for the American Workforce Act of 2025.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2025 · third_quarter · Q3
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; introduction of the U.S. Leadership in Immersive Technology Act of 2025; introduction of the Immersive Technology for the American Workforce Act of 2025.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2025 · second_quarter · Q2
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; advocacy for the U.S. Leadership in Immersive Technology Act of 2025.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE