Immersive Technology for the American Workforce Act of 2022
Legislative Progress
Introduced
December 22, 2022
Latest Action
December 22, 2022
Primary Sponsor
Lisa Blunt RochesterDemocratic(DE)
Momentum (last 30 days)
0
score
0 actions · 0 new cosponsors · 0 votes
Speed vs cohort
0pct
0d open
vs 9,698 other HR bills in the 117th — cohort avg 63d
Immersive Technology for the American Workforce Act of 2022 This bill establishes a grant program to assist community colleges and career and technical schools in developing immersive technology education and workforce training programs.
These links require the bill number to appear in the filing's source-reported specific issue text. Client expenses and lobbying-firm income are separate disclosure fields.
Filing registrants (2)
2022 · fourth_quarter · Science/Technology
Issues related to virtual, augmented, and mixed reality; The CHIPS and Science Act; H.Res.1399 - Expressing support for the designation of the month of November 2022 as "National XR Month"; H.R. 9674 - Immersive Technology for the American Workforce Act of 2022.
Client expense: Not reported · Firm income: $50,000
Referred to the House Committee on Education and Labor.
Introduced in House
Congress.gov source codes: 1000, Intro-H
Bills with similar content found using semantic analysis.
Sources: Congress.gov
Government targets: Commerce, Dept of (DOC), HOUSE OF REPRESENTATIVES, Labor, Dept of (DOL), Office of Science & Technology Policy (OSTP), SENATE
2022 · fourth_quarter · Computer Industry
Issues related to virtual, augmented, and mixed reality; The CHIPS and Science Act; H.Res.1399 - Expressing support for the designation of the month of November 2022 as "National XR Month"; H.R. 9674 - Immersive Technology for the American Workforce Act of 2022.
Client expense: Not reported · Firm income: $50,000
Government targets: Commerce, Dept of (DOC), HOUSE OF REPRESENTATIVES, Office of Science & Technology Policy (OSTP), SENATE
2022 · fourth_quarter · Computer Industry
Issues related to virtual, augmented, and mixed reality (XR) technologies; H.R. 4346 - CHIPS and Science Act of 2022, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; inclusion of immersive technologies in the National Defense Authorization Act for Fiscal Year 2023; H.Res.1399 - Expressing support for the designation of the month of November 2022 as "National XR Month"; H.R.9674 - Immersive Technology for the American Workforce Act of 2022
Client expense: $110,000 · Firm income: Not reported
Government targets: HOUSE OF REPRESENTATIVES, SENATE