Reported covered position: Professional Staff, Counsel, Deputy General Counsel, General Counsel: House Homeland Security Committee; Special Assistant to the President, Principal Deputy Executive Secretary, Deputy Assistant to the President, Executive Secretary: NSC; Deputy National Security Advisor to the Vice President; National Security Advisor to the to the Vice President (Acting)
How to read the money
Income and expense are whole-filing amounts associated with this lobbyist, not personal compensation or an allocated share.
No topic inference: each bill number appears in source LDA issue text assigned to this lobbyist.
Immersive Technology for the American Workforce Act of 2023
Client: XR ASSOCIATION · Firm: XR ASSOCIATION
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; inclusion of XR technology in various appropriations bills; and H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training.
Immersive Technology for the American Workforce Act of 2023
Client: XR ASSOCIATION · Firm: XR ASSOCIATION
Specific issues are shown only where the LDA source assigned them to this lobbyist. Targets apply to the associated filing.
XR ASSOCIATION via XR ASSOCIATION
2025 · second_quarter · Q2
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; advocacy for the U.S. Leadership in Immersive Technology Act of 2025.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2025 · first_quarter · Q1
Source: Senate LDA
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; inclusion of XR technology in various appropriations bills; and H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training.
Immersive Technology for the American Workforce Act of 2023
Client: XR ASSOCIATION · Firm: XR ASSOCIATION
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; inclusion of XR technology in various appropriations bills; and H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training.
Immersive Technology for the American Workforce Act of 2023
Client: XR ASSOCIATION · Firm: XR ASSOCIATION
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; inclusion of XR technology in various appropriations bills; and H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training.
Immersive Technology for the American Workforce Act of 2023
Client: XR ASSOCIATION · Firm: XR ASSOCIATION
Issues related to virtual, augmented, and mixed reality (XR) technologies, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training; issues related to using XR for workforce development in the agricultural sector.
Immersive Technology for the American Workforce Act of 2023
Client: XR ASSOCIATION · Firm: XR ASSOCIATION
Issues related to virtual, augmented, and mixed reality (XR) technologies, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training; issues related to using XR for workforce development in the agricultural sector; issues related to U.S. competitiveness in XR technology.
Immersive Technology for the American Workforce Act of 2023
Client: XR ASSOCIATION · Firm: XR ASSOCIATION
Issues related to virtual, augmented, and mixed reality (XR) technologies, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training; issues related to using XR for workforce development in the agricultural sector; issues related to U.S. competitiveness in XR technology; issues related to use of XR for law enforcement and public safety training.
Issues related to virtual, augmented, and mixed reality (XR) technologies; H.R. 4346 - CHIPS and Science Act of 2022, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills.
Issues related to virtual, augmented, and mixed reality (XR) technologies; H.R. 4346 - CHIPS and Science Act of 2022, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; inclusion of immersive technologies in the National Defense Authorization Act for Fiscal Year 2023; H.Res.1399 - Expressing support for the designation of the month of November 2022 as "National XR Month".
Issues related to virtual, augmented, and mixed reality (XR) technologies; H.R. 4346 - CHIPS and Science Act of 2022, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; inclusion of immersive technologies in the National Defense Authorization Act for Fiscal Year 2023; H.Res.1399 - Expressing support for the designation of the month of November 2022 as "National XR Month"; H.R.9674 - Immersive Technology for the American Workforce Act of 2022
United States Innovation and Competition Act of 2021
Client: XR ASSOCIATION · Firm: XR ASSOCIATION
Issues related to virtual, augmented, and mixed reality (XR) technologies; S. 1260 - U.S. Innovation and Competition Act; H.R. 4521 America COMPETES Act of 2022; inclusion of XR technology in various appropriations bills; inclusion of immersive technologies in the National Defense Authorization Act for Fiscal Year 2023
United States Innovation and Competition Act of 2021
Client: XR ASSOCIATION · Firm: XR ASSOCIATION
General awareness of virtual, augmented and mixed reality (XR) technologies; H.R.4521 - America COMPETES Act of 2022; use of immersive technology for workforce training and upskilling; inclusion of XR technology in various appropriations bills; inclusion of immersive technologies in the National Defense Authorization Act
Immersive Technology for the American Workforce Act of 2022
Client: XR ASSOCIATION · Firm: XR ASSOCIATION
Issues related to virtual, augmented, and mixed reality (XR) technologies; H.R. 4346 - CHIPS and Science Act of 2022, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; inclusion of immersive technologies in the National Defense Authorization Act for Fiscal Year 2023; H.Res.1399 - Expressing support for the designation of the month of November 2022 as "National XR Month"; H.R.9674 - Immersive Technology for the American Workforce Act of 2022
Expressing support for the designation of the month of November 2022 as "National XR Month".
Client: XR ASSOCIATION · Firm: XR ASSOCIATION
Issues related to virtual, augmented, and mixed reality (XR) technologies; H.R. 4346 - CHIPS and Science Act of 2022, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; inclusion of immersive technologies in the National Defense Authorization Act for Fiscal Year 2023; H.Res.1399 - Expressing support for the designation of the month of November 2022 as "National XR Month"; H.R.9674 - Immersive Technology for the American Workforce Act of 2022
Expressing support for the designation of the month of November 2022 as "National XR Month".
Client: XR ASSOCIATION · Firm: XR ASSOCIATION
Issues related to virtual, augmented, and mixed reality (XR) technologies; H.R. 4346 - CHIPS and Science Act of 2022, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; inclusion of immersive technologies in the National Defense Authorization Act for Fiscal Year 2023; H.Res.1399 - Expressing support for the designation of the month of November 2022 as "National XR Month".
United States Innovation and Competition Act of 2021
Client: XR ASSOCIATION · Firm: XR ASSOCIATION
Issues related to virtual, augmented, and mixed reality (XR) technologies; S. 1260 - U.S. Innovation and Competition Act; H.R. 4521 America COMPETES Act of 2022; inclusion of XR technology in various appropriations bills; inclusion of immersive technologies in the National Defense Authorization Act for Fiscal Year 2023
National Institute of Standards and Technology for the Future Act of 2021
Client: XR ASSOCIATION · Firm: XR ASSOCIATION
General awareness of virtual, augmented and mixed reality (XR) technologies, including XRs application to infrastructure projects; H.R. 4609, the National Institute of Standards and Technology for the Future Act of 2021
United States Innovation and Competition Act of 2021
Client: XR ASSOCIATION · Firm: XR ASSOCIATION
General awareness of XR technologies; S.1260, United States Innovation and Competition Act of 2021, including issues related to immersive technologies
General awareness of XR technologies; issues related to sector-specific application of XR technologies, especially use of XR in job training, healthcare, and accessibility; S. 3832, The Endless Frontier Act, including issues related to immersive technologies
S.3832 - Endless Frontier Act, including issues related to research and development funding for XR; issues related to sector-specific application of XR technologies, especially the use of XR in job training and higher education
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; introduction of the U.S. Leadership in Immersive Technology Act of 2025.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2024 · fourth_quarter · Q4
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; inclusion of XR technology in various appropriations bills; and H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2024 · third_quarter · Q3
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; inclusion of XR technology in various appropriations bills; and H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2024 · second_quarter · Q2
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; inclusion of XR technology in various appropriations bills; and H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2024 · first_quarter · Q1
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; inclusion of XR technology in various appropriations bills; and H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2023 · fourth_quarter · Q4
Issues related to virtual, augmented, and mixed reality (XR) technologies, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training; issues related to using XR for workforce development in the agricultural sector; issues related to U.S. competitiveness in XR technology; issues related to use of XR for law enforcement and public safety training.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2023 · third_quarter · Q3
Issues related to virtual, augmented, and mixed reality (XR) technologies, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training; issues related to using XR for workforce development in the agricultural sector; issues related to U.S. competitiveness in XR technology.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2023 · second_quarter · Q2
Issues related to virtual, augmented, and mixed reality (XR) technologies, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training; issues related to using XR for workforce development in the agricultural sector.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2023 · first_quarter · Q1
Issues related to virtual, augmented, and mixed reality (XR) technologies; H.R. 4346 - CHIPS and Science Act of 2022, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills.
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2022 · fourth_quarter · Q4
Issues related to virtual, augmented, and mixed reality (XR) technologies; H.R. 4346 - CHIPS and Science Act of 2022, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; inclusion of immersive technologies in the National Defense Authorization Act for Fiscal Year 2023; H.Res.1399 - Expressing support for the designation of the month of November 2022 as "National XR Month"; H.R.9674 - Immersive Technology for the American Workforce Act of 2022
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2022 · third_quarter · Q3
Issues related to virtual, augmented, and mixed reality (XR) technologies; H.R. 4346 - CHIPS and Science Act of 2022, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; inclusion of immersive technologies in the National Defense Authorization Act for Fiscal Year 2023; H.Res.1399 - Expressing support for the designation of the month of November 2022 as "National XR Month".
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2022 · second_quarter · Q2
Issues related to virtual, augmented, and mixed reality (XR) technologies; S. 1260 - U.S. Innovation and Competition Act; H.R. 4521 America COMPETES Act of 2022; inclusion of XR technology in various appropriations bills; inclusion of immersive technologies in the National Defense Authorization Act for Fiscal Year 2023
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2022 · first_quarter · Q1
General awareness of virtual, augmented and mixed reality (XR) technologies; H.R.4521 - America COMPETES Act of 2022; use of immersive technology for workforce training and upskilling; inclusion of XR technology in various appropriations bills; inclusion of immersive technologies in the National Defense Authorization Act
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2021 · fourth_quarter · Q4
General awareness of virtual, augmented and mixed reality (XR) technologies
Filing targets: HOUSE OF REPRESENTATIVES, Office of Science & Technology Policy (OSTP), SENATE
XR ASSOCIATION via XR ASSOCIATION
2021 · third_quarter · Q3
General awareness of virtual, augmented and mixed reality (XR) technologies, including XRs application to infrastructure projects; H.R. 4609, the National Institute of Standards and Technology for the Future Act of 2021
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2021 · second_quarter · Q2
General awareness of XR technologies; S.1260, United States Innovation and Competition Act of 2021, including issues related to immersive technologies
Filing targets: Federal Communications Commission (FCC), Federal Trade Commission (FTC), HOUSE OF REPRESENTATIVES, Labor, Dept of (DOL), SENATE, White House Office
XR ASSOCIATION via XR ASSOCIATION
2021 · first_quarter · Q1
General awareness of XR technologies; issues related to sector-specific application of XR technologies, especially use of XR in job training, healthcare, and accessibility; S. 3832, The Endless Frontier Act, including issues related to immersive technologies
Filing targets: HOUSE OF REPRESENTATIVES, Natl Institute of Standards & Technology (NIST), SENATE, White House Office
XR ASSOCIATION via XR ASSOCIATION
2020 · fourth_quarter · Q4
General awareness of XR technologies; issues related to sector-specific application of XR technologies, especially use of XR in job training, healthcare, and accessibility.
Filing targets: Federal Communications Commission (FCC), HOUSE OF REPRESENTATIVES, Labor, Dept of (DOL), SENATE
XR ASSOCIATION via XR ASSOCIATION
2020 · third_quarter · Q3
S.3832 - Endless Frontier Act, including issues related to research and development funding for XR; issues related to sector-specific application of XR technologies, especially the use of XR in job training and higher education
Filing targets: HOUSE OF REPRESENTATIVES, SENATE
XR ASSOCIATION via XR ASSOCIATION
2020 · third_quarter · RR
Issues affecting the responsible development and adoption of virtual, augmented and mixed reality technologies
Issues affecting the responsible development and adoption of virtual, augmented and mixed reality technologies