Immersive Technology for the American Workforce Act of 2023
Legislative Progress
Momentum (last 30 days)
0
score
0 actions · 0 new cosponsors · 0 votes
Speed vs cohort
0pct
0d open
vs 10,564 other HR bills in the 118th — cohort avg 68d
No CRS summary is available for this bill yet. The source title, actions, sponsors, and text versions below come from Congress.gov.
These links require the bill number to appear in the filing's source-reported specific issue text. Client expenses and lobbying-firm income are separate disclosure fields.
Filing registrants (2)
2024 · fourth_quarter · Computer Industry
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; inclusion of XR technology in various appropriations bills; and H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training.
Client expense: $100,000 · Firm income: Not reported
Referred to the House Committee on Education and the Workforce.
Introduced in House
Congress.gov source codes: 1000, Intro-H
Bills with similar content found using semantic analysis.
Sources: Congress.gov
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2024 · third_quarter · Computer Industry
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; inclusion of XR technology in various appropriations bills; and H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training.
Client expense: $100,000 · Firm income: Not reported
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2024 · second_quarter · Computer Industry
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; inclusion of XR technology in various appropriations bills; and H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training.
Client expense: $100,000 · Firm income: Not reported
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2024 · first_quarter · Computer Industry
Issues related to virtual, augmented, and mixed reality technologies, including issues related to research and development funding for immersive technologies; issues related to U.S. competitiveness in XR; issues related to federal government use of digital twin technology; inclusion of XR technology in various appropriations bills; and H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training.
Client expense: $110,000 · Firm income: Not reported
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2023 · fourth_quarter · Computer Industry
Issues related to virtual, augmented, and mixed reality (XR) technologies, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training; issues related to using XR for workforce development in the agricultural sector; issues related to U.S. competitiveness in XR technology; issues related to use of XR for law enforcement and public safety training.
Client expense: $110,000 · Firm income: Not reported
Government targets: HOUSE OF REPRESENTATIVES, SENATE
Advocating for career and technical education priorities in the upcoming reauthorization of the Workforce Innovation and Opportunity Act; Supporting the Strengthening Youth Apprenticeships Act of 2023 (H.R. 658); Supporting the Immersive Technology for the American Workforce Act (H.R. 3211); advocating on potential changes in the National Apprenticeship Act; supporting a resolution in honor of National Workforce Development Month, providing input on a bill related to career-related programs in the manufacturing sector.
Client expense: $60,000 · Firm income: Not reported
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2023 · third_quarter · Computer Industry
Issues related to virtual, augmented, and mixed reality (XR) technologies, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training; issues related to using XR for workforce development in the agricultural sector; issues related to U.S. competitiveness in XR technology.
Client expense: $110,000 · Firm income: Not reported
Government targets: HOUSE OF REPRESENTATIVES, SENATE
Advocating for career and technical education priorities in the upcoming reauthorization of the Workforce Innovation and Opportunity Act; Supporting the Strengthening Youth Apprenticeships Act of 2023 (H.R. 658); Supporting the Immersive Technology for the American Workforce Act (H.R. 3211)
Client expense: $60,000 · Firm income: Not reported
Government targets: HOUSE OF REPRESENTATIVES, SENATE
2023 · second_quarter · Computer Industry
Issues related to virtual, augmented, and mixed reality (XR) technologies, including issues related to research and development funding for immersive technologies; inclusion of XR technology in various appropriations bills; H.R. 3211, the Immersive Technology for the American Workforce Act, which would provide grants to use immersive technology for workforce training; issues related to using XR for workforce development in the agricultural sector.
Client expense: $110,000 · Firm income: Not reported
Government targets: HOUSE OF REPRESENTATIVES, SENATE
| Republican |
| SC |
| Tim Walberg | Republican | MI |